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This application allows you to create game channels for your Wii to boot games via USB mass storage device. Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits. So you can run games directly from Wii's main menu without additional homebrew. Actually you don't need SD card to play games, you need it only to install channels. It's not my idea, there is already another software for it, but my one is very simple, easy to use and configurable.
You don't need to search for opening. It's fully automatic, actually it just runs another tools, lol. Actually you will get something like this: What you need: 0 Preloader!
Bootmii is recommended. You can brick your Wii without it! Google for it! A fake bridge driver, which is the module responsible for modprobing the fake tuner and demod modules and implementing the demux logic. This module takes parameters at initialization that will dictate how the simulation behaves.
This fake stream contains some hardcoded content. The bridge driver will initialize the tuner and demod drivers as part of its own initialization. For satellite systems, the driver simulates an universal extended LNBf, with frequencies at Ku-Band, ranging from Probability of losing the TS lock if the signal quality is bad. This probability be used by the fake demodulator driver to eventually return a status of 0 when the signal quality is not good.
Probability recovering the TS lock when the signal improves. This is the PSI generator. A PSI generator is needed so userspace apps can retrieve information about the Transport Stream and eventually tune into a dummy channel.
Because the generator is implemented in a separate file, it can be reused elsewhere in the media subsystem. A good way to visualize the structure of streams is by using DVBInspector.
These can then be fed into a TS multiplexer and eventually into userspace. An interface for vidtv encoders. New encoders can be added to this driver by implementing the calls in this file. This shall enable passing an audio signal into userspace so it can be decoded and played by media software. Every stream will have its corresponding encoder polled in a loop to produce TS packets.
These packets may be interleaved by the muxer and then delivered to the bridge. Padding the resulting stream with NULL packets if necessary in order to maintain the chosen bit rate. Using the tools in v4l-utils is a great way to test and inspect the output of vidtv. It is hosted here: v4l-utils Documentation. If the driver is OK, it should load and its probing code will run.
This will pull in the tuner and demod drivers. For more information on dvb-fe-tools check its online documentation here: dvb-fe-tool Documentation.
Vidtv is a fake driver and does not validate much of the information in the scan file. You can browse scan tables online here: dvb-scan-tables. For more information on dvb-scan, check its documentation online here: dvb-scan Documentation. The typical use is to tune into a channel and put it into record mode. The example below - which is taken from the documentation - illustrates that 1 :. The channel can be watched by playing the contents of the stream with some player that recognizes the MPEG-TS format, such as mplayer or vlc.
By playing the contents of the stream one can visually inspect the workings of vidtv, e. For more information on dvb-zap check its online documentation here: dvb-zap Documentation. See also: zap. Although frontend drivers provide DVBv5 statistics via the. The logic for this would be implemented on a separate file so as not to pollute the frontend driver.
These statistics are driver-specific and can be useful during tests.
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